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Visual Basic 2010 Express Offline Solitaire. NET Card Game - Solitaire 1. Please comment after watching this video. Microsoft Baseline Security Analyzer (MBSA). SQL Server 2014 Express resources. Offline catalog (Wsusscn2.cab). Installing Color Printing requires Visual Studio 2010 Pro, Premium, or Ultimate (the.
DirectX logo since DirectX 9 Details Type API Included with OSR2 and all subsequent releases Related components Microsoft DirectX is a collection of (APIs) for handling tasks related to, especially and video, on platforms. Opera Mini 7 Free Download For Nokia X2. Originally, the names of these APIs all began with Direct, such as,,,,, and so forth. The name DirectX was coined as a shorthand term for all of these APIs (the X standing in for the particular API names) and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name to indicate that the console was based on DirectX technology.
The X initial has been carried forward in the naming of APIs designed for the Xbox such as and the (XACT), while the DirectX pattern has been continued for Windows APIs such as and. Direct3D (the 3D graphics API within DirectX) is widely used in the development of for and the line of consoles. Direct3D is also used by other applications for visualization and graphics tasks such as CAD/CAM engineering. As Direct3D is the most widely publicized component of DirectX, it is common to see the names 'DirectX' and 'Direct3D' used interchangeably.
The DirectX (SDK) consists of in redistributable binary form, along with accompanying documentation and for use in coding. Originally, the runtimes were only installed by games or explicitly by the user.
Did not launch with DirectX, but DirectX was included with Windows 95 OEM Service Release 2. And both shipped with DirectX, as has every version of Windows released since. The SDK is available as a free download. While the runtimes are proprietary, closed-source software, source code is provided for most of the SDK samples. Starting with the release of Windows 8 Developer Preview, DirectX SDK has been integrated into Windows SDK. Contents • • • • • • • • • • • • • • Development history [ ] In late 1994, Microsoft was ready to release, its next.
An important factor in the value consumers would place on it was the programs that would be able to run on it. Three Microsoft employees—Craig Eisler,, and Eric Engstrom—were concerned because tended to see Microsoft's previous operating system,, as a better platform for game programming, meaning few games would be developed for Windows 95 and the operating system would not be as much of a success. This was compounded by negative reception surrounding the Windows port of the video game.
The game used, which crashed on that came shipped with it following a partnership between and, as the display drivers used by the Presarios were not thoroughly tested with the API. DOS allowed direct access to video cards,,,, and all other parts of the system, while Windows 95 – with its protected memory model – restricted access to all of these, working on a much more standardized model. Microsoft needed a quick solution for programmers; the operating system was only months away from being released.
Eisler (development lead), St. John, and Engstrom (program manager) worked together to fix this problem, with a solution that they eventually named DirectX. The first version of DirectX was released in September 1995 as the Windows Games SDK. It was the replacement for the DCI and WinG APIs for. DirectX allowed all versions of Microsoft Windows, starting with Windows 95, to incorporate high-performance multimedia. Eisler wrote about the frenzy to build DirectX 1 through 5 in his blog.
DirectX 2.0 became a component of Windows itself with the releases of OSR2 and in mid-1996. Since Windows 95 was itself still new and few games had been released for it, Microsoft engaged in heavy promotion of DirectX to developers who were generally distrustful of Microsoft's ability to build a gaming platform in Windows. John, the evangelist for DirectX, staged an elaborate event at the 1996 which game developer Jay Barnson described as a theme, including real, togas, and something resembling an indoor carnival. It was at this event that Microsoft first introduced and, and demonstrated multiplayer being played over the Internet. The DirectX team faced the challenging task of testing each DirectX release against an array of and. A variety of different graphics cards, audio cards, motherboards, CPUs, input devices, games, and other multimedia applications were tested with each beta and final release.
The DirectX team also built and distributed tests that allowed the hardware industry to confirm that new hardware designs and driver releases would be compatible with DirectX. Prior to DirectX, Microsoft had included on their platform. At the time, required 'high-end' hardware and was focused on and uses. [ ] Direct3D was intended to be a Microsoft controlled alternative to OpenGL, focused initially on game use. As 3D gaming grew, OpenGL developed to include better support for programming techniques for interactive multimedia applications like games, giving developers choice between using OpenGL or Direct3D as the 3D graphics API for their applications. At that point a 'battle' began between supporters of the cross-platform OpenGL and the Windows-only Direct3D.
Incidentally, OpenGL was supported at Microsoft by the DirectX team. If a developer chose to use OpenGL 3D graphics API, the other APIs of DirectX are often combined with OpenGL in because OpenGL does not include all of DirectX's functionality (such as sound or joystick support). In a console-specific version, DirectX was used as a basis for Microsoft's, and API. The API was developed jointly between Microsoft and, which developed the custom graphics hardware used by the original Xbox. The Xbox API was similar to DirectX version 8.1, but is non-updateable like other console technologies.
The Xbox was code named DirectXbox, but this was shortened to Xbox for its commercial name. In 2002, Microsoft released DirectX 9 with support for the use of much longer shader programs than before with pixel and vertex shader version 2.0. Microsoft has continued to update the DirectX suite since then, introducing Shader Model 3.0 in DirectX 9.0c, released in August 2004.
As of April 2005, was removed from DirectX and moved to the instead. DirectX has been confirmed to be present in Microsoft's. Logos [ ] The original logo resembled a deformed. Controversially, the original name for the DirectX project was the 'Manhattan Project', a reference to the., head of Microsoft DirectX evangelism at the time, claims that the connotation of the ultimate outcome of the Manhattan Project (the ) is intentional, and that DirectX and its sister project, the (which shares a similar logo), were meant to displace Japanese videogame-makers from their dominance of the. However, Microsoft publicly denies this account, instead claiming that the logo is merely an artistic design. DirectX 9.0–11 Components [ ] DirectX is composed of multiple APIs: • (D3D): for drawing. •: for enumerating adapters and monitors and managing swap chains for Direct3D 10 and up.
•: for 2D graphics. •: for fonts. •: for Computing.
• DirectX Diagnostics (DxDiag): a tool for diagnosing and generating reports on components related to DirectX, such as audio, video, and input drivers. • DirectX Media Objects: support for streaming objects such as encoders, decoders, and effects. • DirectSetup: for the installation of DirectX components, and the detection of the current DirectX version. • higher-level audio API.
•: low-level API for audio. Microsoft has deprecated, but still supports, these DirectX components: •: comprising DirectAnimation for 2D/3D web animation, for multimedia playback and, DirectX Transform for web interactivity, and Direct3D Retained Mode for higher level 3D graphics. It also contained for and for accelerated video playback. Deprecated in favor of.
•: for drawing 2D Graphics (). Deprecated in favor of, though still in use by a number of games and as a video renderer in media applications.
•: for interfacing with input devices including,,, or other. Deprecated after version 8 in favor of for controllers or standard WM_INPUT window message processing for keyboard and mouse input. •: for communication over a local-area or wide-area network. Deprecated after version 8 in favor of and. •: for the playback and recording of waveform sounds. Deprecated since DirectX 8 in favor of and XACT3. • (DS3D): for the playback of.
Deprecated since DirectX 8 in favor of XAudio2 and XACT3. •: for playback of soundtracks authored in. Deprecated since DirectX 8 in favor of XAudio2 and XACT3. DirectX functionality is provided in the form of -style objects and interfaces. Additionally, while not DirectX components themselves, objects have been built on top of some parts of DirectX, such as Managed Direct3D and the XNA graphics library on top of Direct3D 9. Versions [ ] DirectX 10 [ ].
Microsoft DirectX 10 logo wordmark A major update to DirectX API, DirectX 10 ships with and is only available with and later; previous versions of Windows such as Windows XP are not able to run DirectX 10-exclusive applications. Multiman Eboot Fix Free Download here. Rather, programs that are run on a Windows XP system with DirectX 10 hardware simply resort to the DirectX 9.0c code path, the latest available for Windows XP computers. Were extensive. Many former parts of DirectX API were deprecated in the latest DirectX SDK and are preserved for compatibility only: was deprecated in favor of, was deprecated in favor of the system (XACT) and additionally lost support for hardware accelerated audio, since the renders sound in software on the CPU. The DirectPlay DPLAY.DLL was also removed and was replaced with dplayx.dll; games that rely on this DLL must duplicate it and rename it to dplay.dll.
In order to achieve backwards compatibility, DirectX in Windows Vista contains several versions of Direct3D: • Direct3D 9: emulates Direct3D 9 behavior as it was on Windows XP. Details and advantages of Vista's are hidden from the application if WDDM drivers are installed.
This is the only API available if there are only XP graphic drivers (XDDM) installed, after an upgrade to Vista for example. • Direct3D 9Ex (known internally during Windows Vista development as 9.0L or 9.L): allows full access to the new capabilities of WDDM (if WDDM drivers are installed) while maintaining compatibility for existing Direct3D applications. The user interface relies on D3D 9Ex.
• Direct3D 10: Designed around the new driver model in Windows Vista and featuring a number of improvements to rendering capabilities and flexibility, including. Direct3D 10.1 is an incremental update of Direct3D 10.0 which shipped with, and required,.
This release mainly sets a few more image quality standards for graphics vendors, while giving developers more control over image quality. It also adds support for cube map arrays, separate blend modes per-MRT, coverage mask export from a pixel shader, ability to run pixel shader per sample, access to multi-sampled depth buffers and requires that the video card supports Shader Model 4.1 or higher and 32-bit floating-point operations.
Direct3D 10.1 still fully supports Direct3D 10 hardware, but in order to utilize all of the new features, updated hardware is required. DirectX 11 [ ]. Microsoft DirectX 11 logo wordmark Microsoft unveiled DirectX 11 at the Gamefest 08 event in Seattle, with the major scheduled features including support (), and Direct3D 11 with support and improved support to assist video game developers in developing games that better utilize processors. Direct3D 11 runs on Windows Vista, Windows 7, Windows 8 and Windows 10. Parts of the new API such as multi-threaded resource handling can be supported on Direct3D 9/10/10.1-class hardware. Hardware tessellation and Shader Model 5.0 require Direct3D 11 supporting hardware. Microsoft has since released the Direct3D 11 Technical Preview.
Direct3D 11 is a strict superset of Direct3D 10.1 — all hardware and API features of version 10.1 are retained, and new features are added only when necessary for exposing new functionality. This helps to keep backwards compatibility with previous versions of DirectX. Microsoft released the Final Platform Update for Windows Vista on October 27, 2009, which was 5 days after the initial release of Windows 7 (launched with Direct3D 11 as a base standard). DirectX 11.1 is included in.
It supports for increased performance, features improved integration of (now at version 1.1),, and, and includes DirectXMath,, and libraries from the XNA framework. It also features support for gaming and video. DirectX 11.1 was also partially to Windows 7, via the.
DirectX 11.2 is included in (including the RT version) and. It added some new features to like geometry realizations. It also added swap chain composition, which allows some elements of the scene to be rendered at lower resolutions and then composited via hardware overlay with other parts rendered at higher resolution. DirectX 11.X is a superset of DirectX 11.2 running on the. It actually includes some features, such as draw bundles, that were later announced as part of DirectX 12. DirectX 11.3 was announced along with DirectX 12 at GDC and released in 2015.
It is meant to complement DirectX 12 as a higher-level alternative. It is included with Windows 10.
DirectX 12 [ ]. See also: and DirectX 12 was announced by Microsoft at on March 20, 2014, and was officially launched alongside on July 29, 2015. DirectX 12 APIs are also expected to feature on the and.
The version of DirectX that runs on the Xbox One, DirectX 11.X, already includes a subset of the features in DirectX 12. However, the DirectX 12 code is not intended to be directly portable between PC and Xbox One due to inherent differences between the two platforms. Microsoft has stated that the performance improvements of DirectX 12 on the Xbox One will not be as substantial as that on the PC. The primary feature highlight for the new release of DirectX was the introduction of advanced APIs for which can reduce driver overhead. Developers are now able to implement their own command lists and buffers to the GPU, allowing for more efficient resource utilization through. Lead developer Max McMullen stated that the main goal of Direct3D 12 is to achieve 'console-level efficiency on phone, tablet and PC'.
The release of Direct3D 12 comes alongside other initiatives for low-overhead graphics APIs including AMD's for AMD graphics cards, Apple's for iOS and macOS and 's cross-platform. Multiadapter support will feature in DirectX 12 allowing developers to utilize multiple GPUs on a system simultaneously, multi-GPU support was previously dependent on vendor implementations such as. Implicit Multiadapter support will work in a similar manner to previous versions of DirectX where frames are rendered alternately across linked GPUs of similar compute-power.
Explicit Multiadapter will provide two distinct API patterns to developers. Linked GPUs will allow DirectX to view graphics cards in SLI or CrossFireX as a single GPU and use the combined resources. Whereas Unlinked GPUs will allow GPUs from different vendors to be utilized by DirectX, such as supplementing the with the on the CPU, or combining AMD and NVIDIA cards.
However, elaborate mixed multi-GPU setups requires significantly more attentive developer support. DirectX 12 is supported on all and later Nvidia GPUs, on AMD's -based chips and on Intel's and later processors' graphics units. At 2014, Intel released a demo showing a computer generated, in which DirectX 12 was claimed to be 50%-70% more efficient than DirectX 11 in rendering speed and CPU power consumption. Was the first publicly available game to utilize DirectX 12.
Testing by in August 2015 revealed slight performance regressions in DirectX 12 over DirectX 11 mode for the, whereas the achieved consistent performance improvements of up to 70% under DirectX 12, in some scenarios the AMD outperformed the more powerful Nvidia under DirectX 12. The performance discrepancies may be due to poor Nvidia driver optimizations for DirectX 12, or even hardware limitations of the card which was optimized for DirectX 11 serial execution, however the exact cause remains unclear. Release history [ ] Table of DirectX versions DirectX version Version number Release date Notes 1.0 4.02.0095 September 30, 1995 2.0 1996 Was shipped only with a few 3rd party applications 2.0a 4. June 5, 1996 OSR2 and 3.0 4.
September 15, 1996 4. 1996 Later package of DirectX 3.0 included Direct3D 4. December 1996 Windows NT 4.0 SP3 (and above) Last supported version of DirectX for Windows NT 4.0 3.0b 4. December 1996 This was a very minor update to 3.0a that fixed a cosmetic problem with the Japanese version of Windows 95 4.0 Never launched DirectX 4 was never released. Raymond Chen of Microsoft explained in his book, The Old New Thing, that after DirectX 3 was released, Microsoft began developing versions 4 and 5 at the same time.
Version 4 was to be a shorter-term release with small features, whereas version 5 would be a more substantial release. The lack of interest from game developers in the features stated for DirectX 4 resulted in it being shelved, and the corpus of documents that already distinguished the two new versions resulted in Microsoft choosing to not re-use version 4 to describe features intended for version 5. (RC55) August 4, 1997 Available as a beta for Windows 2000 that would install on Windows NT 4.0 5.2 4.
(RC00) May 5, 1998 DirectX 5.2 release for 4. (RC0) June 25, 1998 exclusive 6.0 4. (RC3) August 7, 1998 as implemented on 6.1 4. (RC0) February 3, 1999 6.1a 4. (RC0) May 5, 1999 exclusive 7.0 4. (RC1) September 22, 1999 4. February 17, 2000 7.0a 4.
(RC0) March 8, 2000 4. (RC1) 2000 7.1 4. (RC1) September 14, 2000 exclusive.
Last version to have built-in RGB software rendering support 8.0 4. (RC10) November 12, 2000 8.0a 4. (RC14) February 5, 2001 Last supported version for Windows 95 and last version to have software rendering support in dxdiag.exe 8.1 4. October 25, 2001, Windows XP SP1, and exclusive 4. (RC7) November 8, 2001 This version is for the down level operating systems (Windows 98, Windows ME and Windows 2000) 8.1a 4. (RC?) 2002 This release includes an update to Direct3D (D3d8.dll) 8.1b 4. (RC7) June 25, 2002 This update includes a fix to DirectShow on Windows 2000 (Quartz.dll) 8.2 4.
(RC0) 2002 Same as the DirectX 8.1b but includes DirectPlay 8.2 9.0 4. (RC4) December 19, 2002 Periodic updates were released for DirectX 9, starting from 4. (RC0 for DX 9.0c) in October 2004, released bimonthly until August 2007, and quarterly thereafter. The last periodic update was released in June 2010 The February 9, 2005 release is the first 64-bit capable build. The last build for Windows 98SE/Me is the redistributable from December 13, 2006. The last build for Windows 2000 is the redistributable from February 5, 2010.
April 2006 is the first official support to Windows Vista and August 2009 is the first official support to Windows 7 and DX11 update 9.0a 4. (RC6) March 26, 2003 9.0b 4. (RC2) August 13, 2003 9.0c 4. Windows XP SP2 exclusive 4. (RC0) August 4, 2004 4.
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2016 (16.0.4300.1000) / September 22, 2015; 2 years ago ( 2015-09-22),,,, Website Microsoft OneNote is a for free-form information gathering and multi-user collaboration. It gathers users' notes (handwritten or typed), drawings, screen clippings and audio commentaries.
Notes can be shared with other OneNote users over the Internet or a network. OneNote is available as a part of and. It is also available as a free standalone application for,,,, and. A version of OneNote is provided as part of or; this version enables users to edit notes via a. Contents • • • • • • • • • Overview [ ] In OneNote, users can enter typed text via keyboard, create tables, and insert pictures.
However, unlike a word processor, users can write anywhere on a virtually unbounded document window by just clicking there. Also, users do not need to explicitly save their work – OneNote saves data automatically as the user works. OneNote saves information in pages organized into sections within notebooks. The interface provides an electronic version of a tabbed, into which the user can directly make notes and gather material from other.
OneNote notebooks collect, organize, and share possibly unpublished materials – as compared to and, which usually target publishing in some way. The difference shows in certain OneNote features and characteristics: • Pages can be arbitrarily large • Bitmap images can be inserted without loss of quality • There is no enforced uniform page layout or structure Users can move pages within the binder and annotate them with a or word-processing or drawing tools. Users may add embedded multimedia recordings and. While OneNote commonly runs on or, additional features support pen-enabled, in environments where pen,, or notes are more appropriate than an intensive use of.
OneNote integrates search features and indexing into a free-form graphics and audio repository. It can search images (e.g., screen captures, embedded document scans, photographs) for embedded text-content. It also searches 'electronic ink' annotations as text, and phonetically searches audio recordings on a text key. It can replay audio concurrently with notes taken during the recording. Its multi-user capability allows paragraph-level editing with later and merging. This facilitates collaboration among members who are not always online.
More than one person can work on the same page at the same time—using OneNote as a shared environment. On March 17, 2014, Microsoft released the OneNote cloud service that enables third-party application developers to integrate the service into their apps. The API runs on Microsoft’s globally available cloud, and sends data from applications into the user's OneDrive. While the service stores the data in the OneNote notebook, it can also do things like running on images and rendering webpages as snapshot-images. Microsoft also announced a number of new features in OneNote that use the service API: • OneNote Clipper: A browser that uses the OneNote service API and enables users to save a screenshot of a webpage to OneNote along with the link. The text in the screenshot is made searchable using Optical Character Recognition. • Email to OneNote: A feature enabling users to send emails to the address me@onenote.com from pre-specified email IDs to have the contents of the email saved to OneNote.
File format [ ] A OneNote Notebook is stored as a folder of 'section' files that have the.one extension. Microsoft upgraded the file format twice after it had introduced OneNote 2003—first in OneNote 2007, then again in OneNote 2010. OneNote 2003 files can be opened by both OneNote 2007 and OneNote 2010 in read-only mode, and subsequently upgraded to the later versions of the file format. OneNote 2010 can read and write OneNote 2007 file formats. It can also convert back and forth between the 2010 and the 2007 formats. Microsoft has documented the OneNote file format. It is an file that allows for the storage of attachments such as pictures, video, etc.
Inside a single binary file. OneNote file format is also supported by - note-taking app for iPad and Mac. Outline can open, edit and save notebooks in OneNote file format. Platform support [ ]. OneNote Mobile 2013 on Windows Phone 8 OneNote supports simultaneous editing of shared OneNote documents by multiple users when the document is stored in a shared folder,,. Before was discontinued, OneNote supported it for cloud-based storage and synchronization of OneNote files. OneNote clients, including OneNote web app of, can view and edit them.
OneNote is also available for mobile phones. A mobile OneNote version is included in the Office Hub on. This version supports notebooks stored locally on the phone, or synchronized with a remote copy on OneDrive. Notes created by OneNote for Windows Phone 7 cannot be opened with OneNote 2007.
OneNote Mobile is also built into. OneNote Mobile for older Windows Mobile smartphones and pocket PCs is included with OneNote 2007. OneNote is available on Symbian as part of Microsoft Apps. Microsoft has released a stand-alone OneNote app for and, which are each free for up to 500 notes. Beyond 500 notes, a paid upgrade is available.
On July 1, 2013, Microsoft released version 2 of its app for iPad, containing significantly updated features, to correspond more closely to those available on the Windows platform. On August 19, 2014, Microsoft released Android for tablets that includes handwriting support and touch-friendly navigation. A version of OneNote (formally known as OneNote MX) is available for and, using as a storage place. It is optimized for use on tablets by implementing a unique and invoking operating system's tablet-specific functionality. On March 17, 2014, Microsoft released OneNote for Mac. It is compatible with Mac OS X 10.9 and above and can be downloaded for free from the.
Microsoft also made OneNote 2013 for Windows desktop available for free. OneNote for Windows and Mac are both based on a model. Premium features such as support, version history and integration were previously available only to and customers, but on February 13, 2015, Microsoft removed all feature restrictions, except creation of local notebooks -- the free edition only stores notebooks on OneDrive -- from the programs, essentially making the program completely.
Microsoft OneNote has become an integral part of and, with features that bring the app more in line with its iPhone/iPad and Android counterparts. However, the Android app allows only three minutes of audio recording as of July 2017. Reviews [ ] Christopher Dawson reviewed OneNote 2010, titling his favorable review 'OneNote is Office 2010's killer app in education'.
He speculated that the app would be particularly useful as a tool for student notetaking. Version history [ ]. Microsoft OneNote 2010 with an open side note All release dates pertain. Is usually two or three months in advance. Product release or event Release date First Public Announcement 02- November 17, 2002 OneNote 2002003- November 19, 2003 OneNote 2002007- January 27, 2007 OneNote 2002010- July 15, 2010 OneNote 2002013- January 29, 2013 OneNote 2002015- September 22, 2015 See also [ ] • References [ ].
• ^ Protalinski, Emil (February 13, 2015)... Android Market. Retrieved March 1, 2012. Retrieved March 1, 2012.
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June 10, 2011. Retrieved September 29, 2011. September 12, 2011. Retrieved September 29, 2011. • Rasmussen, David (October 8, 2006).. David Rasmussen's Blog. Retrieved September 2, 2011.
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• Rasmussen, David (June 29, 2006).. David Rasmussen's Blog..
• Blandford, Rafe (September 8, 2011).. All About Symbian. Retrieved July 10, 2013. • January 24, 2011, at the. Retrieved March 14, 2013.
Office Blogs. March 17, 2014. • Sinha, Robin.. Retrieved March 25, 2014. • Corob, Brad (February 13, 2015).. Office Blogs. Retrieved March 27, 2015.
• Dawson, Christopher (May 12, 2010)... Retrieved October 25, 2011. Retrieved May 7, 2016.
Retrieved May 7, 2016. • DavidRas (July 14, 2009).. Retrieved September 2, 2011. Retrieved May 7, 2016. Retrieved October 8, 2015.
Further reading [ ] • Pratley, Chris (January 30, 2004).. Chris Pratley's Office Labs and OneNote Blog. Retrieved March 9, 2013. External links [ ] • • on • on.